Maximum Acyclic Subgraph - Multiple Sequence Alignment
MaximumAcyclicSubgraph
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a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
r
s
t
- a -
actions :
Episode
adjNodes :
Node
AgentState :
Gamemaster
- b -
batchSize :
TrainingSet
boundary :
GraphRenderer
- c -
clickPosition :
GraphRenderer
col :
DrawNode
colorOfClickedNode :
GraphRenderer
consistentEdges :
GraphRenderer
coordinate :
DrawNode
- d -
direction :
GraphRenderer
- e -
edges :
state
epochs :
TrainingSet
- f -
first :
Edge
- g -
GameAgent :
Gamemaster
GameGraph :
Gamemaster
GameNodes :
Gamemaster
GameState :
Gamemaster
GameTS :
Gamemaster
- h -
hovCol :
FuncArrowShape
hoverPosition :
GraphRenderer
- i -
i :
Node
indexOfState :
FuncArrowShape
- j -
j :
Node
- k -
kmer :
Node
- l -
learningRate :
TrainingSet
learningRepetitions :
TrainingSet
line :
ArrowShape
lpolicy :
Agent
- m -
maxNodesPerRow :
GraphRenderer
maxSequences :
GraphRenderer
moveConstant :
GraphRenderer
- n -
numbEpisodes :
TrainingSet
numbOfStates :
Episode
- o -
offset :
GraphRenderer
- r -
rects :
GraphRenderer
rowArrows :
GraphRenderer
- s -
s0 :
Agent
score :
Episode
,
state
second :
Edge
selectable :
state
selectedEdgeIndex :
state
selectedEdges :
GraphRenderer
selectedSubset :
state
sizeConstant :
GraphRenderer
states :
Episode
successorStates :
state
- t -
tri :
ArrowShape
txt :
GraphRenderer
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