Maximum Acyclic Subgraph - Multiple Sequence Alignment
MaximumAcyclicSubgraph
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a
b
c
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e
f
g
h
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o
r
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t
u
- a -
Agent() :
Agent
animation() :
GraphRenderer
ArrowShape() :
ArrowShape
- b -
Button() :
Button
- c -
calcSuccessorStates() :
state
calculate_score() :
state
colorlist() :
colorlist
colormap() :
colormap
consistent() :
state
- d -
deHoverFunc() :
FuncArrowShape
display_score() :
GraphRenderer
draw() :
Slider
drawText() :
Slider
- e -
Edge() :
Edge
eventHandler() :
Button
,
GraphRenderer
executePolicy() :
Agent
- f -
FuncArrowShape() :
FuncArrowShape
- g -
Gamemaster() :
Gamemaster
get_Button_Sprite() :
Button
getAnimate() :
GraphRenderer
getEdges() :
Graph
getEpisode() :
Agent
getKmers() :
Gamemaster
getNodes() :
Graph
getNumberOfNodes() :
Graph
getNumberOfSequences() :
Graph
getShape() :
ArrowShape
giveAssignment() :
colormap
giveList() :
colorlist
GraphRenderer() :
GraphRenderer
- h -
hasEdge() :
state
hoverFunc() :
FuncArrowShape
- l -
load_Texture() :
Button
- m -
makeGame() :
Gamemaster
Map() :
colormap
mutateDNA() :
Generator
- o -
operator==() :
Node
- r -
randomDNA() :
Generator
readFastaFiles() :
Graph
render() :
GraphRenderer
reset() :
state
resetGraph() :
Graph
- s -
select() :
state
setCoords() :
ArrowShape
setCoordsByPos() :
FuncArrowShape
setFunction() :
Button
setPosition() :
Button
setProps() :
ArrowShape
Slider() :
Slider
state() :
state
- t -
train() :
TrainingSet
- u -
update() :
GraphRenderer
updateAssignment() :
colormap
updateList() :
colorlist
updateSelectability() :
state
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